Dispatches / a short note
Path finding problems from a game
Deep discussion about a path finding in games
Age of Empires: 25 years of pathfinding problems with C++: https://www.youtube.com/watch?v=lEBQveBCtKY
I’m guessing it should be based off the famous A* algorithm… Am I right?
Discussion link: https://news.ycombinator.com/item?id=47006316